#113
Title:
The Lost City of Faar (Pendragon Book 2)
Author: D. J. MacHale
Publisher: Simon & Schuster
Year: 2003
Genre: young adult, fantasy & science fiction
384 pages
The Lost City of Faar picks
up with Bobby's second adventure thwarting the evil Saint Dane, whose
goal is to destroy all worlds and all times. This time he journeys to
the water world Chloral, where he teams up with a local named Spader and
his Uncle Press. Together, they must identify the turning point Saint
Dane will attempt to exploit and counter his attempt to throw this world
into chaos.
The series' basic tasks, character roles, and terrain are similar to Diane Duane's
Young Wizard
series. A major difference is the presence of Courtney and Mark,
witnesses who are generally removed from the action and only read about
it post hoc in Bobby's journal. In
The Merchant of Death,
they were called upon to perform some important functions for Bobby. In
the present volume, they must thwart their classmate Mitchell. Their
role in the story is interesting but as-yet underused. I will hope for
more involvement from them in the future.
This series has enough
to offer that I've decided to keep going, but I have some misgivings
about doing so. My concerns are about certain kinds of poor writing, not
word choice or overuse of exposition, for example, but lack of internal
consistency about the rules of the universe the author has constructed.
I can live with the fact that MacHale is no stylist and that the only
voice truly characterized is Bobby's. I can live with the idiocy of Mark
and Courtney being frightened that Mitchell will betray them to the
police and that the police would actually believe him. I can even live
with the ferociously clunky ending of this volume, which has its own
disturbing problems related to unreliable exposition (not unreliable
narration, but actually telling the reader that events happen and then
undoing them in a poorly rendered reveal). Rather, I'm talking about
instances where an author undoes physics, not in a way that is
consistent with the world s/he has constructed, but for authorial
convenience or due to oversight.
The Lost City of Faar
offers several choice examples of both of these inconsistencies. If
you're a person who didn't care that Niven's Ringworld rotated backward
in the first edition, or about the order in which the spirits of dead
people erupted from Voldemort's wand, you won't see what I'm talking
about as a problem. If you have to call your friends when Homer
Simpson's shirt is ripped in one shot and then suddenly not ripped in
the next, heed my words: In order to enjoy the Pendragon series, you
must suspend your annoyance. MacHale comes dangerously close to Funke's
cavalier attitude in
Inkheart and
Inkspell,
which can be paraphrased (to avoid spoilers) as "Gee! I don't know why
that happened when it's never happened like that before and that's not
how it's supposed to happen in the rules of this universe, but oh,
well!" Travelers can use hypnotic powers of persuasion--except when they
can't. Travelers can recognize Saint Dane in disguise--except when they
can't. I will spare you my diatribe about "children's literature" that
seems to be based on the assumption that children are idiots and that
good crafting is not just as important as it is in adult fiction. I'm
sure you can imagine how it goes.